In Harm's Way: Naval Combat Expanded

2017 · Sourcebook (rules/options to enhance play)

In Harm's Way: Naval Combat Expanded

This supplement expands naval combat in the 7th Sea setting with fast, narrative-focused rules and reference tools. Ship battles are divided into phases such as the chase, broadside exchanges, and boarding, with suggested roles, risks, consequences, and opportunities. Options give all Heroes ways to contribute, including a Hero Point ability for directing ship damage as master gunner. Rules for surrender provide a quick alternative to crippling an opponent, and several examples illustrate naval encounters in play.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.