
2015 · Scenario / Adventure / Module
In His Bad Books
A conjurer’s mistake binds a powerful devil to his home, trapping him inside. The party must determine how to banish the devil and its minions, then free the conjurer from his panic room to question him about their mission. This sidequest introduces cyneans, huge crystalline humanoids and masters of magic, along with the crystalline curiosity racial implant. It concludes the Chronicle of the Gatekeepers campaign serial.
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
