In Hunting a Monster

2011 · Scenario / Adventure / Module

In Hunting a Monster

Players portray shikari, dragon-touched warriors sworn to defend the Realm and hunt the Anathema. They track a suspected enemy, uncover the truth behind a failed hunt, and face the consequences when their target is not the demon-breed they expected. The story focuses on duty, deception, and the possibility that the hunters themselves may become the hunted.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.