
2015 · Core Rules (min needed to play)
In Nomine Satanis / Magna Veritas: Génération Perdue
In an alternate modern world, angels and demons have fought a hidden war between Heaven and Hell since the birth of Jesus Christ. Players take the roles of celestial agents serving one side, following the orders and rivalries of their supernatural hierarchy with a satirical tone. In this fifth edition, the gates of Heaven and Hell close in 2006, cutting the agents off from their superiors. Stranded on Earth, they continue the conflict through smaller guerrilla-style operations. The rules use a streamlined system based on three six-sided dice, including the symbolic 666 combination.
- Players
- 0
Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d6)Level Based (Earn XP and level up)
Free, on web, Android and iOS
Play In Nomine Satanis / Magna Veritas: Génération Perdue with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
