In The Labyrinth

1980 · Core Rules (min needed to play)

In The Labyrinth

This 80-page role-playing rulebook expands the microgames Melee and Wizard into a complete fantasy adventure system. It includes character generation tables, world-creation tools, adventuring rules, flora and fauna, additional reference tables, and copy-ready play aids. Together with Advanced Melee and Advanced Wizard, it forms the full Fantasy Trip game system.

Complexity
3.3 / 5
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

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Game facts (players, playing time, age, credits) from BoardGameGeek.