
1980 · Core Rules (min needed to play)
In The Labyrinth
This 80-page role-playing rulebook expands the microgames Melee and Wizard into a complete fantasy adventure system. It includes character generation tables, world-creation tools, adventuring rules, flora and fauna, additional reference tables, and copy-ready play aids. Together with Advanced Melee and Advanced Wizard, it forms the full Fantasy Trip game system.
- Players
- 0
- Complexity
- 3.3 / 5
Sourcebook (rules/options to enhance play)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Dice (Primarily d6)
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
