
2013 · Sourcebook (rules/options to enhance play)
Ingerimm-Vademecum
This game aid explores the cults of the fiery smith gods Ingerimm, Ingra, Angrosch, and Gravesh, along with their priests, saints, sacred talismans, and regional traditions across Aventuria. It covers northern and southern practices, Cyclopean beliefs, orc rites, craft-focused liturgies, sacred wonders, and the relationship between the cult and the manufactories of the Horas Empire. It also examines the corrupting influence of the demon Agrimoth and provides guidance for creating and portraying consecrated characters, supported by craft songs, hymns, and stories.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.

