Injecting the Weird

2014 · Sourcebook (rules/options to enhance play)

Injecting the Weird

A supplement for Numenera campaigns focused on adding strange and unexpected elements to the Ninth World. It discusses ways to use weird ideas and provides hundreds of options for ancient sites, communities, NPCs, creatures, wilderness locations, and artifacts, with tables for random generation. It also includes a new descriptor and two new foci that let player characters reflect the setting’s otherworldly nature.

Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.