
2016 · Sourcebook (rules/options to enhance play)
Inner Sea Intrigue
This Pathfinder campaign setting supplement explores the thieves’ guilds, rebel networks, poisoners, and secret courts operating throughout the Inner Sea region. It expands rules for social combat, deceptive magic, and secret academies, while adding campaign-driven archetypes, equipment, and magic items. New options support characters focused on stealth and subtlety, including heroes and villains using the vigilante class.
Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
