Insanity

2005 · Sourcebook (rules/options to enhance play)

Insanity

A dark horror rules system adds Sanity as a new character attribute. Characters test and track their mental stability as they encounter monsters, witness terrible acts, learn forbidden knowledge, and cast spells. As Sanity declines, characters may suffer confusion, dementia, and other forms of mental instability. Overcoming horrific foes and gaining experience provides new powers, but continued exposure to supernatural threats can lead to permanent insanity.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.