Inside the Zone

2002 · Sourcebook (rules/options to enhance play)

Inside the Zone

This sourcebook explores humanity’s last refuge within the Zone, where secret societies, infernal forces, and hidden conspiracies threaten the population. It details the four subsectors of the Nocturnal Banks, transportation and sublevel lifts, the Houses of the Internal, mysterious sects, chemical broods, and Silesia’s influence. Additional material covers Sector 34 and its personalities, new daemons, the Kult of the Pestilence Zone-Strain, cybernetics, bionetics, upgrades, and other technologies. Libraries, arenas, clubs, casinos, and rules for creating packs of the lost expand the setting and provide new game information.

Complexity
2 / 5
Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.