Instant GM II: On Your Mark, Get Set, GM!

2007 · Sourcebook (rules/options to enhance play)

Instant GM II: On Your Mark, Get Set, GM!

This tabletop roleplaying supplement helps game masters improvise when players depart from a planned adventure. It includes expanded stock characters and unusual or mystical NPCs, along with entries for horses, angels, androids, ghosts, and other unexpected encounters. The book returns to Rakugo-inspired prop techniques, using books, cards, and glasses to suggest scenes and characters without additional materials. It also provides adventure hooks and advanced hooks to motivate player characters, quick-reference tables for improvisation, and general tips, tricks, and advice.

Grid-based (uses square terrain for move/combat)Skill Based (buy or gain skills)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.