Intellectual Property in RPGs

2021 · Non-Game Book (but RPG Related)

Intellectual Property in RPGs

This guide introduces the basics of U.S. intellectual property law as it applies to roleplaying games. It explains copyrights, trademarks, and patents, then examines pre-existing material that creators can use in their own work, including stock characters and publicly licensed content.

Reading (for Periodicals, Adventure Books, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.