Interface Zero: Hacking 2.0

2012 · Sourcebook (rules/options to enhance play)

Interface Zero: Hacking 2.0

In 2088, the Tendril Access Processor connects people directly to the hyper-real world, overlaying digital information onto reality through their brains. Players take part in cyberpunk adventures involving augmented networks, digital intrusion, and the dangers of hacking neural systems, where a failed attempt can cause catastrophic damage.

Players
0
Alternate Rules (Variant Core Rules)Point Based (allocate points to get skills, powers, etc)Dice (Various)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.