
2021 · Sourcebook (rules/options to enhance play)
Intermission: Downtime & Projects
A downtime system for tracking long-term goals and projects between adventures in Savage Worlds. Players can craft mundane gear, temporary arcane contraptions, and permanent magical artifacts; build contacts using Favor Dice; gather rumors; plan jobs with a flashback system; and research existing or custom Powers. Projects can span one or several periods of downtime and work with both the standard Powers system and the No Power Points setting rule.
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
