Into the Veil (2.0)

2017 · Sourcebook (rules/options to enhance play)

Into the Veil (2.0)

This Pathfinder setting supplement explores the Veil, a region of tesseract seas formed by the conflict between the alterran lich H’Gal and the intelligent forge known as the Great Crawth. After surviving a shipwreck in the Black Sands Anchorage, characters can investigate four continents: the frozen Polis Prime, tropical Caramballa, the Deadlands, and temperate Ostershain. The supplement includes setting history, color and player maps, settlements, new creatures, high-level NPCs, magic items, artifacts, kaiju, and the magnetite material. It also introduces the gene-stealing alterran race, with new traits, archetypes, gear, feats, spells, and biomechanical crafting options, along with nautical encounters and sailor shanties.

Players
0
Campaign Setting (game world)Skill Based (buy or gain skills)Level Based (Earn XP and level up)Race Based (Player Race/Species affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.