
2011 · Scenario / Adventure / Module
Into the Void
A science-fiction roleplaying playset set during an early age of space exploration, when travel between planets takes weeks or months and humanity has yet to develop faster-than-light travel. Players portray crews, settlers, and opportunists pursuing claims to planets and asteroids while dealing with greed, rivalry, and shifting alliances. Long voyages and close quarters create opportunities for arguments, betrayal, and poor decisions as personal conflicts threaten ambitious plans.
- Players
- 0
GM-less (No gamemaster needed to play)Dice (Primarily d6)Description Based (Narrative more so than Dice)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
