
2019 · Sourcebook (rules/options to enhance play)
Into the Wyrd and Wild
A supplemental role-playing book for campaigns set in a dark, hostile wilderness of twisted forests, mires, fear, and bloodshed. It provides rules for wilderness travel and survival, moon cycles, hunting, tracking, butchering monsters, and channeling the Wyrd. The book includes more than 40 monsters, strange items, and spells, along with guidance for creating wilderness dungeons and generating wilderness adventures. Random tables cover locations, diseases, hazards, traps, flora, encounters, and other details, supported by original artwork.
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Alternate Rules (Variant Core Rules)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
