INWO SubGenius

1998 · Card Game

INWO SubGenius

Players represent rival factions of the Church of the SubGenius competing to control the world. Each player begins with a Church card and recruits Group cards as puppets in a personal Power Structure, while opponents can seize them in turn. Plot cards advance a faction’s position or disrupt other players. Victory comes from controlling enough Groups, completing an Illuminati or Goal objective, or eliminating all rivals. The game is standalone and can also be combined with other INWO content.

Players
2–4 best 4
Playing time
120 min
Age
12+
Complexity
2.7 / 5
PoliticalScience FictionVariable Player Powers

Game facts (players, playing time, age, credits) from BoardGameGeek.