
2020 · Sourcebook (rules/options to enhance play)
Iris
From publisher blurb: Iris is a world of breathtaking beauty, thanks to its rainbow ring that was formed from a long-ago collision with an impactor and which gives the planet its name. but it’s also a world of desolation, vacuum, and cold. An industrial and technological powerhouse, Iris presents an image of efficient technical expertise. But underneath, the age-old problems of corruption, revolt, and intrigue continue apace. Port of Call: Iris is a detailed look at an individual world for 2D6 games such as Cepheus Engine and the Original 2D6 Science Fiction Game (OSFRPG), designed to be inserted seamlessly into any campaign using these systems. Inside is an overview of how the information would appear in the PCs’ library database, physical planetary and system information, a brief history, a look at its government, technology, and society, a quick guide to crafting characters that would hail from such a place and a map of the main (and only) city. Port of Call: Iris. If the environment doesn’t kill you, a knife in the back just might.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
