
2020 · Sourcebook (rules/options to enhance play)
Isles of the Celts
A fantasy campaign setting presents an alternate Britain where the Roman incursion failed and Celtic kingdoms remain in control. The setting divides the isles into fourteen regions for exploration, with legends, geography, and ten local patrons, including five with detailed spells. It adds the Bard, Druid, Fey-touched, and Witch classes, along with descriptions of magical fey races and the Seelie and Unseelie Courts. Twenty-one types of fey range from helpful to mischievous and sinister, supporting a sandbox campaign that can be used with the broader campaign guide or on its own.
Dice (Specialized)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
