
2012 · Core Rules (min needed to play)
Itras By (Revised Ed.)
A surreal roleplaying game set in a city reminiscent of 1920s and 1930s Europe, where reality becomes increasingly unstable beyond the city center. The setting combines pulp, horror, and dreamlike elements, including mad scientists, living dreams, class divisions, sea elephants, and strange forces beneath the streets. Players create characters and shape the story through freeform improvisation. Resolution cards provide outcomes such as “Yes, and…” or “No, but…”, while Chance Cards introduce sudden surreal developments, new enemies, useful objects, or unexplained jumps in time. The rules also include guidance for roleplaying, campaign planning, adventure creation, and using surrealism in play.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
