
1996 · Sourcebook (rules/options to enhance play)
Japan
A post-apocalyptic roleplaying setting where four cities from pre-cataclysm Japan emerge from a pocket dimension 300 years after the Great Cataclysm. Advanced technology and cybernetics collide with magic, mysticism, martial arts, traditionalists, demons, dragons, and other monsters. Players create characters from more than 20 classes, including Samurai, Mystic Ninja, Demon Queller, Dragon-Borg, Glitter Boy Marine, Juicer Ninja, Tengu Birdman, and Warrior Monk. The setting includes new bionics, weapons, armor, robots, power armor, rune weapons, regional factions, and background information on the high-tech Republic, New Empire, Otomo Shogunate, and monster-filled Zone.
- Complexity
- 1 / 5
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
