Jihad Conspiracies: Interstellar Players 2

2008 · Sourcebook (rules/options to enhance play)

Jihad Conspiracies: Interstellar Players 2

In 3068, the Word of Blake’s White Noise disrupts communications across the Inner Sphere while exposing secrets and igniting the Jihad. As the conflict spreads, hidden worlds, assassin cults, ancient societies, and other suspected conspiracies emerge as possible sources of the Blakists’ power. This sourcebook details influential people, organizations, and entities operating behind the scenes of the war, from Terra to the Clan homeworlds. Gamemasters and players can determine which conspiracies are established facts, newly revealed forces, or paranoid fantasies born from the chaos.

Players
0
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Lifepath Character Generation (Character starts at birth)

Game facts (players, playing time, age, credits) from BoardGameGeek.