
1989 · Scenario / Adventure / Module
Journey to the Magic Isle
An adventure setting on Uman, a remote island near a treacherous Essence Flow where magic can be drained or doubled. Players explore black beaches, deep woods, a dormant volcano, and the Hidden Tarn, a mystical lake concealing a retreat for powerful magic users. The University of Magical Arts faces destruction from Balizaar the Lich, who has returned to seek revenge. The setting includes maps and views of the island, six detailed adventure locations, descriptions of the University, Magic Isle, Hidden Tarn, and Uman, plus 27 fully developed master magicians and 14 ready-to-play NPCs. Aftermath sections support continued adventures and an ongoing campaign.
- Complexity
- 4 / 5
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Game facts (players, playing time, age, credits) from BoardGameGeek.
