
2013 · Scenario / Adventure / Module
Judge Dredd: Apocalypse Dawn
This mini-campaign for four to six judges is set twenty years after the Apocalypse War, as dormant Kazan sleeper agents from East-Meg One are accidentally reactivated beneath Mega-City One. The clones resume their directive to bring the city to its knees and destroy anyone who opposes War Marshal Kazan. Players investigate the threat, confront the sleeper agents, and work through a linked series of scenarios, including a complete tour of Sector House 190. The campaign focuses on uncovering the agents’ plans and defending Mega-City One from a renewed East-Meg attack.
Skill Based (buy or gain skills)Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
