
1984 · Core Rules (min needed to play)
Justice, Inc.
A role-playing game set in the pulp adventure world of the 1920s and ’30s, covering stories of horror, mystery, espionage, romance, science fiction, and exploration. Players create investigators, adventurers, and other characters using a point-based system, then face threats ranging from criminal conspiracies to supernatural dangers and lost-world expeditions. Rules cover combat, skills, weird talents, psychic powers, and super-scientific devices, while campaign material provides period background and slang for adventures spanning locations such as the Himalayas and the Amazon.
- Players
- 0
- Complexity
- 2 / 5
Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)
About the game
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
