KaffeInsomnia

2004 · Core Rules (min needed to play)

KaffeInsomnia

Set in 2010, the game depicts a world dominated by a corporation that has spread an addictive synthetic substance across the globe. Its profits influence governments, religions, and industrial powers. Players represent competing factions within this dystopian society, managing resources and political influence while expanding their control. The game focuses on economic power, corporate expansion, and the struggle to shape a world built around dependence on Kaffe.

Skill Based (buy or gain skills)Roll and keep (4k2 means roll 4 and keep 2)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.