Kaiju Shura

2011 · Scenario / Adventure / Module

Kaiju Shura

Players control giant monsters rampaging across a city grid, destroying buildings to score points. Starting positions and initiative are determined with dice, and each turn allows movement or an attack against a building. Attack rolls are compared with a target number; near misses reduce the target number, while wide misses can cost a die. Monsters may team up and divide points, or fight each other while earning reduced points from collateral damage. A bonus is awarded for destroying at least three of five designated pink areas. The highest score wins.

Dice (Primarily d6)Trait / Aspect Based (personality affects gameplay)Description Based (Narrative more so than Dice)

Game facts (players, playing time, age, credits) from BoardGameGeek.