
2012 · Campaign Setting (game world)
Kaiser's Gate (Savage Worlds)
This alternate-history setting for the Savage Worlds roleplaying game combines the trenches and technology of World War I with magic, fantasy, and horror. German sorcerers draw power from red dragons, French griffin riders oppose zeppelin raids, British golems fight alongside tanks, and a desperate bargain unleashes Faerie creatures across Europe. The book includes new Edges, Hindrances, combat maneuvers, monsters, weapons, and vehicles. Its magic system removes power points and supports a range of roleplaying themes, with examples of magical schools and guidelines for creating new ones.
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Grid-based (uses square terrain for move/combat)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
