Kazei 5 (HERO 6)

2010 · Scenario / Adventure / Module

Kazei 5 (HERO 6)

This near-future campaign setting presents a 2030 world of cybernetics, genetic enhancement, replicated humans, full-conversion cyborgs, and espers with powerful psychokinetic abilities. It is designed for the HERO System 6th Edition and supports anime-themed cyberpunk campaigns. The setting includes rules and sample powers for cyberware, cyberspace, mecha, and espers, along with weapons, armor, vehicles, and exo-suits. Background material, sample characters, and guidance for experienced GMs and players explore a society where technological enhancement challenges the meaning of being human.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.