Khan's Spells & Feats

2019 · Alternate Rules (Variant Core Rules)

Khan's Spells & Feats

This supplement expands magic in ICRPG with new spells and metamagic spells that modify other spells, allowing effects such as increased damage, extended duration, reduced cost, or casting two spells with one action. It also introduces feats, special abilities gained in place of milestones. Feats activate as free actions, can be chained together, and become cheaper to use as they are mastered. Options include extra attacks and actions, marking, parrying, cleaves, dodging, and stat increases.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)

About the game

Design

Expansion for

See them in Ludoya

Game facts (players, playing time, age, credits) from BoardGameGeek.