Kingdom & Commonwealth Omnibus 2

2012 · Scenario / Adventure / Module

Kingdom & Commonwealth Omnibus 2

This volume contains the third and fourth adventures in an alternate-history campaign for the Renaissance rules. In No Man’s Land, the adventurers navigate a war-torn landscape of trenches, clockwork machines, magical disease, rival gangs, and scarce resources while pursuing a renegade alchemist. In Quintessence, they join a secret expedition aboard the first clockwork vessel bound for the Moon, facing sabotage, strange worlds, an ancient civilisation, and a race to uncover the secret of the fifth element. Each adventure can be played separately or as part of the wider campaign. Requires the Clockwork & Chivalry Core Rulebook 2nd Edition.

Players
0
Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)

Game facts (players, playing time, age, credits) from BoardGameGeek.