
2016 · Scenario / Adventure / Module
Klingen der Nacht
In Amber Bay, where winter and the northern wind make life difficult, a threat emerges from beneath the ice. The heroes face the Shakagra, a feared people whose existence was known only through dark legends, and must drive them back to their hidden cities. This DSA5 group adventure for 3–5 experienced heroes combines combat, a wilderness journey, and encounters with northern cultures. It includes the information, encounters, maps, plans, and game statistics needed to run the adventure. The DSA5 core rules and the Aventurian Almanac are required. Set in the High North around Amber Bay during winter 1040 BF, it is intended for competent to masterful heroes and has medium player complexity and high game master complexity.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
