Knights of the All Mind

2012 · Core Rules (min needed to play)

Knights of the All Mind

A rules supplement for use with the S.R.D. of the All Mind, drawing on role-playing game practices from the 1970s and 1980s. It provides old-school ability checks for skills as an alternative to modern difficulty-check systems, while leaving other contemporary rules conventions in place.

Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.