
1992 · Scenario / Adventure / Module
Knight's Sword
Candidates gathered at the High Clerist’s Tower compete for knighthood in the Orders of Solamnia. When Sturm Brightblade’s stolen sword becomes the center of a web of intrigue, the characters must investigate traitors and thieves, follow the trail, and bring the culprit to justice before the blade is lost. This adventure is designed for beginning players and new Dungeon Masters, and introduces the powers of the hereditary Brightblade.
- Players
- 0
Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Dice (Various)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
