
2013 · Sourcebook (rules/options to enhance play)
Kobold Guide to Magic
This collection explores how magic works in fantasy fiction and tabletop games, with essays by fantasy authors and game designers. Topics include creating a sense of wonder, designing playable magic, adapting spells such as teleportation, handling souls, visions, and prophecies, and drawing on traditions such as Irish magic and the work of J.R.R. Tolkien. It also examines tools for game masters and techniques for making magical elements feel convincing in stories and at the table.
- Players
- 0
Reading (for Periodicals, Adventure Books, etc)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.

