
2021 · Non-Game Book (but RPG Related)
Kobold Guide to Monsters
This guide presents advice from experienced roleplaying-game designers on creating, developing, and using memorable monsters. It covers generating original creatures or adapting existing ones, drawing on mythology and popular culture, and using psychology to shape motivations. The essays explain how to make use of a monster’s environment and resources, design alternatives to combat, respond to attempts at befriending creatures, and describe encounters with vivid sensory detail. They also discuss refining and testing concepts so monsters function as more than artwork and statistics.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
