
2016 · Sourcebook (rules/options to enhance play)
Kobold Guide to Plots and Campaigns
This collection of 19 essays provides guidance for gamemasters on building and running roleplaying campaigns. It covers campaign beginnings, published adventures, plotting, tone, branching storylines, pacing, cliffhangers, action scenes, and long-term engagement. Additional advice addresses evil campaigns, unusual settings, memorable non-player characters, and effective villains. Contributions from experienced game professionals offer approaches for planning campaigns from their opening scenes through their conclusions.
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