
2011 · Scenario / Adventure / Module
La Torre Fantasma de los Marjales de la Luz Bruja
After tracking a stolen chest to a goblin lair and facing its defenders, the adventurer retreats to civilization. Continuing alone will not be enough to recover the prize, so the journey turns toward finding loyal companions who can bring steel and deadly spells to the cause. The road to the settlement of Jump’s Point holds its own dangers and encounters, as adventurers regroup and prepare to return to the goblins’ stronghold.
- Players
- 0
Level Based (Earn XP and level up)Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
