Lands of Intrigue

1997 · Campaign Setting (game world)

Lands of Intrigue

This campaign setting sourcebook details the southern realms of Tethyr, Amn, and Erlkazar in the Forgotten Realms. It covers Tethyr’s elven origins, human kingdoms, recent restoration, and the lingering dangers of the Shoon Empire, alongside Amn’s trade, wealth, and overseas colonies. The book also introduces Erlkazar and the hidden powers of the region, including the Cowled Wizards, Knights of the Shield, Shadow Thieves, and Twisted Rune. Poster maps and additional city maps depict the Lands of Intrigue, the Nelanther pirate isles, Shoonach, Amn, Tethyr, and Maztica.

Complexity
3 / 5
Sourcebook (rules/options to enhance play)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)

On Ludoya's tables

Full stats in Ludoya
1
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.