Lara Croft: Tomb Raider – The Angel of Darkness

2003 · Racing

Lara Croft: Tomb Raider – The Angel of Darkness

Lara Croft is accused of murder and searches a museum at night for five pieces of evidence to prove her innocence, while Pieter van Eckhardt seeks valuable paintings. Players sneak through the museum by revealing, removing, and rotating corridor tiles, searching secret rooms for evidence and paintings. Each turn provides three actions, used to draw or play ammunition, life, and energy cards. Players score for discoveries and for objects belonging to their side, while opponents can shoot, block corridors, steal points, and trigger guards that send explorers back to the entrance. The final piece is booby-trapped, requiring a race back to safety. With four players, the game uses teams; with two or three, players compete individually.

Players
2–4 best 4
Playing time
45 min
Age
8+
Complexity
1.5 / 5
FightingExplorationHand ManagementAction PointsPick-up and Deliver

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Game facts (players, playing time, age, credits) from BoardGameGeek.