
2012 · Core Rules (min needed to play)
Leagues of Adventure
A roleplaying game of Victorian-era globetrotting, exploration, and steampunk adventure. Players create capable adventurers and take part in cinematic journeys filled with strange inventions, lost plateaus, hostile environments, dangerous creatures, and mysterious discoveries. The setting supports a range of styles, from gritty expeditions to pulpy action, while the included Ubiquity rules provide everything needed to create characters and begin play.
- Complexity
- 3 / 5
Dice (Primarily d2/coin)Attribute/Stat Based (STR, CON, PER, etc)Dice Pool (Roll multiple dice vs target)
About the game
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
