Leaving Mundania

2012 · Non-Game Book (but RPG Related)

Leaving Mundania

A nonfiction history of live-action role-playing, where participants adopt costumes and personas and interact as fictional characters over hours or days. It traces the hobby from Tudor-era pageantry to modern LARP communities and its use as a training tool by the U.S. military.

Reading (for Periodicals, Adventure Books, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.