
1996 · Core Rules (min needed to play)
Legacy
A science-fiction roleplaying campaign set aboard a spaceship, where each player takes a station such as captain, science officer, or tactical officer. Weekly sessions and convention one-shots focus on crew responsibilities, internal intrigue, and encounters beyond the ship. A powerful but distrusted computer provides information and complications while limiting how easily it can solve problems. Clones, conflicting loyalties, and uncertainty about the computer’s influence shape the crew’s decisions. Characters use quick stat-and-skill rolls to handle challenges and advance the ongoing story.
Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)Description Based (Narrative more so than Dice)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
