
2015 · Scenario / Adventure / Module
Let's Be Psychik Friends
Set in the late 1990s, this game places players in a telephone psychic call center, where operators answer questions ranging from the mundane to the arcane. Players manage calls, keep clients on the line, and compete on a company scoreboard while navigating the business of mass-market psychic services.
- Players
- 0
Campaign Setting (game world)Description Based (Narrative more so than Dice)Dice (Primarily d6)GM-less (No gamemaster needed to play)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
