
1993 · Core Rules (min needed to play)
Lex Arcana
Set in 1229 AUC, the game takes place in a Roman Empire threatened by barbarian incursions, dangerous seas, and supernatural forces. Magic shapes diplomacy and warfare, while mythical creatures inhabit the wilderness. Players serve in the Cohors Arcana, a special cohort investigating paranormal events throughout the Empire and beyond its borders. Each player chooses a career such as Diplomat, Warrior, Scout, or Mage. Adventures focus on investigation and divination, with ritual magic and combat forming part of the challenges.
- Players
- 0
- Complexity
- 3 / 5
Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)Exploding Dice (Die may 'explode' into a second roll)
About the game
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
