
2018 · Core Rules (min needed to play)
LexOccultum: Lex Libris
An 18th-century Europe setting in which occultism and secret societies operate alongside Enlightenment thought. Players portray investigators, occultists, nobles, or members of clandestine orders who explore hidden mysteries, practice secret arts, and confront supernatural threats such as vampires and ancient forces. Gameplay centers on investigative roleplaying, occult rituals, combat with period weapons, and managing health and fear. The book provides core rules for the game master, including combat mechanics, psychology and impressions, wilderness travel, worldbuilding, and conduits for secret societies and arcane lore.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
