
1983 · Solo Play Resource
Light on Quests Mountain
In a future Earth devastated by nuclear war, players take on a coming-of-age quest for their tribe. The goal is to discover the source of a mysterious light atop Quest Mountain while traveling through dangerous regions. The journey can lead across the burning Sand Lands, where desert beasts and uncontrolled machines of the Ancients threaten survival, or through mutated forests in the Green Lands. Choices determine the paths taken, dangers faced, and outcome of the adventure.
- Players
- 0
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Reading (for Periodicals, Adventure Books, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
