LIGHT: Spire

2020 · Sourcebook (rules/options to enhance play)

LIGHT: Spire

A shifting tower of unknown machinery challenges Beacons to overcome dark forces within. Players fight through up to five layers of encounters, earning access to Anvils that define and enhance a weapon frame. Each additional layer allows further customization and improves the potential reward, while failure can cast the Beacon out and remove the weapon frame. Reaching the Pinnacle allows a Masterwork Weapon to be crafted.

Players
0
Scenario / Adventure / ModulePoint Based (allocate points to get skills, powers, etc)Class Based (Pilot, Wizard, Scientist, etc)Dice (Primarily d6)

About the game

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Game facts (players, playing time, age, credits) from BoardGameGeek.