
2008 · Scenario / Adventure / Module
Lines of Power
A complete story for Mage: the Awakening, designed to fit into an existing chronicle or run as a standalone scenario. It provides characters, locations, clues, and a flexible storyline for the Storyteller to guide players through an investigation and deepen their characters. The scenario uses the World of Darkness and Mage: the Awakening rules, with established Sanctum and Hallow merits recommended but not required.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
